and open to attacks more easily avoided by other DPS classes. It can be difficult to play well due to its 'turret' style of play: when you're dealing with your most damaging attacks, there's an above-average chance that you'll get stuck in one spot. Samurai doesn't have any synergies to offer a team in return other than the damage they deal, however, if you choose to play in this class, be prepared to bring that warmth.īlack Mage displays high DPS counts, but like Samurai, that doesn't really help the rest of the party. So the difference between a good samurai and a great samurai is knowing when to use your biggest attacks at the best possible time for maximum damage, depending on the synergy provided by your teammates. There are more nuances to that, sure, but big damage for much less work compared to other DPS classes is Samurai's hallmark in the FFXIV gaming community at this point. Unlike Summoner's complexity, Samurai seems almost too simple: charge your Sen gauge with three short and simple combo attacks, hit an enemy with Midare Setsugekka, rinse, repeat. But if you're okay with playing perfectly in a class in almost any situation for the greatest DPS gain, Summoner is for you. This is because a summoner's attacks reinforce each other to transform your summoned familiar into larger, more damaging beasts, and interrupting it is a significant DPS hit.
What makes the Summoner difficult isn't necessarily its complexity, but the fragility of its long spin in most endgame raids: if you die in the middle of that spin, you're essentially sent back to the start once you are resurrected, and your DPS will suffer greatly. He even brings group-wide synergy in the Devotion damage boosting ability, which is a nice improvement over the Black Mage caster class. # 1: Invocateur (SMN)įFXIV Summoner is generally considered a convoluted class with a ridiculously long spin, but in terms of direct DPS it's hard to beat when played by a skilled player. So even if you want to do big numbers, you will be the best in the class you like to play, and you will probably do higher numbers than that class than trying to figure out and perform a rotation of a class. This means that not only your own attacks matter, but also your skills and abilities which help others to do their best.įinally, keep in mind that each FFXIV raid level is designed to be erasable by any combination of DPS classes. Your individual DPS for a fight can be fine in such cases, but when a party's synergy is on point, not only will your own individual DPS be even better, but the whole party's rDPS will be as well. If the astrologer in your stat gives the wrong person a damage card bonus, or if your dragon gives you the Dragon Sight tether while you wield a mechanic and are able to use your best and most powerful attacks, then your theoretical rDPS does not matter. For a party's rDPS to matter, you need synergy with your team. Individual DPS is important, but the rDPS (or “DPS Raid”) of an entire group is more important. As such, saying that one class of DPS is absolutely better than any other should be taken with a few grains of salt. However, a good bard will outperform a bad samurai's DPS almost every day of the week. This article will give you a basic idea of what the highest theoretical DPS is. But which damage-dealing job (or “DPS class”) is best for dealing with the most numbers? At the high end of the gameplay, players will even try to increase their DPS for competitive rankings per fight on websites like. A higher DPS can even make a fight easier by limiting the number of mechanics and attacks that appear, commonly referred to as “push phases” by the game community.
The more DPS a group puts in, the faster the battle will end, period. In Final Fantasy XIV, DPS ("damage per second") is king.