Kuba and Albert have been working together a bit on the integration of the new doo-dads into the map generator. If you are interested and want to contribute your opinion you can do so in this thread for instance.
There has been quite some discussion about the oil industry on the forums. Its usage will start somewhere between the green and blue science pack and its products will cover a variety of areas (fuel, plastics, lubricants, explosives, etc.). The way it shapes now the oil industry will be a middle to late game resource. I have been studying the oil refining process quite a bit recently and also I took this opportunity to refresh some bits from my high school chemistry curriculum. The fluid and recipe mechanisms as well as new entities are ready and now it is all about adding the actual content. The work on the oil industry has entered the last phase. But in general this batch of improvements pushes the bar for the size of the factory further up.
#FACTORIO OIL REFINERY UPDATE#
Of course not everybody will get this amount of performance improvement (the optimizations are aiming at the game update for big factories). The result: game update dropped from roughly 30 milliseconds per 1 update to about 10 milliseconds (and there is more to come). Improved cache locality for the electric energy network.Now, instead they put themselves to sleep and the object wakes them up when its state changes (that means there is a chance a transfer will be required). Until now the inserters always asked every tick the objects in front of / behind itself whether they should transfer anything. Wake-on-demand mechanism for inserters.This was probably the cause of the biggest slowdown in the given save. Efficient dispatch of pending logistic robots.The most significant optimizations he made are: He has been working on it for the past couple of days. So kovarex took it as a challenge to squeeze as much performance from the engine as possible taking this save as a reference. Just to get an idea, his factory had 9000 solar panels, 15 000 laser turrets and thousands of logistic robots. It was actually the biggest one we have seen by far. In our defence it needs to be added that his factory was pretty monstrous. The guy who posted it was right, the game was running well under 60fps. Recently we got a bug report claiming that the game is too slow. The current development version has placeholders for some new entities (like a plain rectangle box saying "oil refinery" or another one with "chemical plant") and we really want to make proper graphics for these and deliver the basics of new oil content as a whole package. The usual "everything takes longer than expected" has applied this time as well. That was the original estimate for the release of 0.9 but now it seems The time here in Prague feels just like whooshing around us faster and faster with the end of January approaching rapidly. So the glass of Jagermeister on my desk is completely justified :) That is considered an age of maturity in many countries.